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Originally Posted by
The (what I have thought was almost universally accepted) method is "per wound" healing.
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I get it. A lot of folks don't want TFT to be so deadly - and that's fine. House-rule away!
But many others prefer the fast and deadly nature of TFT as written. Some, including myself, find the following example extremely unpalatable:
ST 11 guy wanders into an ambush with a bunch of shortbowmen. He is hit exactly four times for three hits each. He is now at ST -1 and close to permanent death. A master physicker comes over and heals each three-point wound, bringing the character back to full ST. ST 11 guy is now doing cartwheels, so pleased is he at his good fortune.
Not for me, thanks. But I completely understand the appeal for some.