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#18 |
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Join Date: May 2020
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Many things come down to interpretation and bias of perception in most games. Remember this is a simulation, things must happen in phases in order to give agency to the players ie decission points, damage targets, etc.
This is a prime example of what "you" the gamer think is good/fair in regards to what you think the result of the simulation model should render. Both interpretations you guys have given are fundamentally correct by the rules. Thus this now becomes a question of game balance. A- do want the spell and or wizards in general to be slower in deploying the avert spell (ie summons do nothing on the first turn) B- do you want spells/wizards to be more effective and or quicker to deploy the effects of spells like avert (ie drop weapon effects in the same turn) Personally I think for game balance regarding warriors vs wizards and their ability to affect combat outcomes any spell that takes more than one turn to have effects is a large disadvantage. The turn "phases" of move/combat cause a break in the avert spell only because of its unique effect of primarily focusing on figure placement during movement. It is still a "Thrown" spell and just like drop weapon or confusion or sleep etc it has effect on the turn it is cast. Whether you want that effect for engaged figures to = a forced disengage is very much your choice of balance overall. Should the spell be debuffed? |
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