Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-11-2024, 10:21 AM   #1
n00b
 
Join Date: Mar 2024
Default How would the game break if one used a "single initiative" system?

Complete n00b trying to teach myself Melee here.

I was wondering the reasoning behind the double initiative system: Both sides move based on the initiative roll, and then individuals act based on Dex order.

HOW would the game break if one used a "single initiative" system instead? That is, one in which combatants move and immediately act. For the sake of discussion, the order could be

a) Determined by a die roll (side initiative),
b) Determined by Dex (individual initiative), or
c) A combination of the two, such as 1d6+DEX.

I am asking HOW the game would break rather than WHETHER it would break because I presume that there has to be a deep reason why it works the way it does. But having read the rules and tried a bit of arena self-play, I cannot see any obvious reason!

(Edit: Notice I am asking about basic Melee rather than Melee+Wizard or full-blown TFT. Answers about the full system are welcome, but I'd like to understand how Melee works on its own first.)

Last edited by n00b; 03-11-2024 at 10:23 AM. Reason: Clarifying I am asking about Melee rather than full TFT
n00b is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.