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#11 | |
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Join Date: Oct 2015
Location: New England
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#12 | |
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Join Date: Jun 2018
Location: Durham, NC
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As to your last question, since they cannot disengage they cannot. They have no action that turn since they went full movement. As in other turns, if they can disengage they must unless they have already moved 2 hexes away. |
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#13 |
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Join Date: Jun 2018
Location: Durham, NC
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Here is another way to look at Avert. Think of it as how animals react to fire.
If you cast a Fire spell on a wolf that is engaged, but has yet to act that turn, will it will use its action to disengage. It will not wait for the movement phase of next turn. It cannot go back and change its movement option. Even if it was disengaged. So all the situations that you listed for disengaged character do not apply. It is the same thing. |
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#14 |
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Join Date: Oct 2015
Location: New England
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I’ll just point out that, at my table, in every hypothetical instance given, figures under Avert react the same way on the turn the spell was cast, whereas at yours, their reaction is different depending on their engagement status.
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#15 | |
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Join Date: Jun 2018
Location: Durham, NC
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Even in yours the engagement status must apply and affect how the figure reacts. You just choose to ignore it on turn 1. See the example with the wolf in the fire. In all the situations you list, mine is consistent. We can go back to agreeing to disagree. |
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#16 |
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Join Date: Oct 2015
Location: New England
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Sure, if by "consistent" you mean "variable". Consider the consistency of the actions, as determine by your interpretation, of the figures in this situation:
On Turn 1, Figures A and B cast Avert on figures C and D, who have not yet acted. C and D both have ready bows, moved no more than one hex, are 3 hexes from A and B, respectively, and did not end their movement at least two hexes further from them. C is engaged to E, but D is unengaged. Your interpretation compels C to disengage from E instead of taking a last-shot, while D is able to try to plug someone with an arrow. |
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#17 | |
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Join Date: Jun 2018
Location: Durham, NC
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Yes, you understand my interpretation. Same scenario as you posted but now it is Turn 2. The archer was unengaged during turn 1 but Team E moved first in turn 2 and engaged figure F. Basically same engagement status in turn 2 instead of turn 1 of your scenario: On Turn 1, Figures F cast Avert on figure G. On Turn 2 team F moves first and engages figure G. G has a ready bows, during movement G shifts 1 hex or does not move. G is engaged. My interpretation compels G to disengage instead of taking a last-shot. See how G's turn 2 is completely consistent with C's turn 1 (C is from your example)? Comparing C & D in your example is being inconsistent because their situations are different. One is engage and the other is not. Comparing C & G is the same since they are both engaged. The only difference is turn 1 vs turn 2. |
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#18 |
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Join Date: May 2020
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Many things come down to interpretation and bias of perception in most games. Remember this is a simulation, things must happen in phases in order to give agency to the players ie decission points, damage targets, etc.
This is a prime example of what "you" the gamer think is good/fair in regards to what you think the result of the simulation model should render. Both interpretations you guys have given are fundamentally correct by the rules. Thus this now becomes a question of game balance. A- do want the spell and or wizards in general to be slower in deploying the avert spell (ie summons do nothing on the first turn) B- do you want spells/wizards to be more effective and or quicker to deploy the effects of spells like avert (ie drop weapon effects in the same turn) Personally I think for game balance regarding warriors vs wizards and their ability to affect combat outcomes any spell that takes more than one turn to have effects is a large disadvantage. The turn "phases" of move/combat cause a break in the avert spell only because of its unique effect of primarily focusing on figure placement during movement. It is still a "Thrown" spell and just like drop weapon or confusion or sleep etc it has effect on the turn it is cast. Whether you want that effect for engaged figures to = a forced disengage is very much your choice of balance overall. Should the spell be debuffed? |
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