Quote:
Originally Posted by Axly Suregrip
ITL on Avert says, "A figure which cannot move 2 hexes due to being engaged
must move as far away as it can, even if it has to disengage."
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I don't dispute that this is what Avert does on all turns
after the one it was cast. If you insist that it works on that turn, as well, then I'd appreciate your explaining what Avert does during that turn to
disengaged figures --ones for whom the disengage and no step option is not available. I'll restate the several examples I gave earlier, this time without my interpretation. Please tell us yours for each case. Remember: movement is over, it is the action phase, the wizard cast Avert on Figure B, and now it is Figure B's turn to act.
- Figure B is disengaged, has moved no more than 1 hex, and has a ready bow weapon. Disengage is not an option. Since Figure B can't move again, he can ???
- Figure B is disengaged, has moved half-MA, and is carrying a spear. Disengage is not an option. Since Figure B can't move again, he can ???
- Figure B is disengaged and has moved up to half-MA. Disengage is not an option. Since Figure B can't move again, he can ???
- Figure B is disengaged and has moved no more than 1 hex. Disengage is not an option. Since they cannot move again, he can ???
- Figure B is disengaged and has moved no more than 2 hexes. Disengage is not an option. Since they cannot move again, he can ???
- Figure B was unengaged at the start of Turn 1, moved first and moved more than half-MA but less than full-MA, and then became engaged by enemy movement. Having moved too far, no action is allowed. Since they can't disengage, they ???