Quote:
Originally Posted by Dr Rick
This also removes the turning-key racing exploit where doing consecutive and opposing D1 bends (generally free due to aero packages!) moves you down a straight faster than driving straight. The turning key should probably have had you move along the INSIDES of the angles…
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Of course with the "evening out" rules you could gain a 1/4" almost every time you recrossed a grid line.
It's also a 4 x D1 cycle even with the turning key. If you just do a D1 followed by another in the opposite direction, you crab slowly across the board (with a grid you can even out horizontally as well).
For reference Mini CW also used the grid by default, however the swerve was implemented differently. In this case the vehicle was moved forward 1" and then rotated about one of the rear corners with the opposite corner moving one two squares. This means the smaller bike counter can turn through a greater angle, but doesn't lose out on overall distance.