Quote:
Originally Posted by restlessgriffin
Maybe GURPS is just locked in the past and all the players are just the old people who gamed back in the 80s. I hope not. I'd love to see GURPS get a resurrgence of new players at least a fraction of the D&D 5e increase.
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While I am a proud member of the '80s gamer cohort, most of the people I play GURPS and DFRPG with are younger. My circles of adult players are mostly in their 30s (some late 20s). For about half of them, GURPS is their first TTRPG. The rest started with D&D 5e (one did 4e briefly).
Most of the other players I work with are between 10 and 18 years old. They are members of the clubs and summer camps that I help run at school. The kids love GURPS once they see what it can do. I haven't heard anyone complain about the art. I will say, though, that especially the younger kids strongly prefer print over PDF. They want a book with a glossy cover to pass around the table. They (and their parents) also like to be able to see stuff at stores, where GURPS is basically nonexistent, so that remains an obstacle. They are also much less likely to join crowdfunding campaigns and that sort of thing.
My little corner of Minnesota cannot singlehandedly fuel a GURPS resurgence, of course, but I assume that these folks aren't so different from people elsewhere. Once you get GURPS into a subculture so that people hear about other people playing GURPS, it gets a lot easier to spread it around.