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Old 03-06-2024, 08:19 AM   #1
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Switchable Disadvantage with Conditions

Personally, I find nothing awkward about using an advantage "Can Speak" on a character sheet for an animal companion that can speak.

(This is, in part, because I follow normal GURPS convention and do not write the components of racial templates on character sheets, so there is no Cannot Speak on the sheet to begin with.)
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Old 03-06-2024, 08:51 AM   #2
Varyon
 
Join Date: Jun 2013
Default Re: Switchable Disadvantage with Conditions

Quote:
Originally Posted by Stormcrow View Post
(This is, in part, because I follow normal GURPS convention and do not write the components of racial templates on character sheets, so there is no Cannot Speak on the sheet to begin with.)
Doing that is useful for saving space, but unless you have every component of the template memorized, actually listing them on the document you use for play can be helpful. And, of course, while this particular example might have a racial template in play, there are plenty of character concepts that work out to "Has Disadvantage X, except under these circumstances (or maybe "only under these circumstances)" where no template or metatrait is involved - or you may be building a new template/metatrait that includes that limited Disadvantage. I do think the cleanest option is typically to simply adjust the value of the Limitation and apply it directly to the Disadvantage.
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Old 03-31-2024, 11:34 AM   #3
Nedorus
 
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Join Date: May 2021
Default Re: Switchable Disadvantage with Conditions

Sorry for the late reply.
Thanks to everyone who answered here.
I think the way to go for me here is the one described by Varyon (thanks once again!).
The "Can Speak + Limitations" options seems to awkward foe my taste though it would certainly work.
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