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#26 | |
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Join Date: Oct 2010
Location: earth....I think.
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Gambit, along with all the X-Men and other comic characters, have powers that are meant for story telling. So trying to write it up using some type of game mechanic is difficult.
With that said, I would build his power using imbuements with Striking ST limited to "imbued objects only", "Immediate Preparation Required" , and "Accessibility, Size limitation". "Immediate Preparation Required" and "Accessibility, Size limitation" would need to be calculated. Those two basically make it so that the more massive the object you attempt to imbue, the more Striking ST you can tap into but the longer it takes to do so. With that, you figure out what is the biggest thing you want him to be able to imbue, and the smallest. Smallest is obviously a deck of cards and should take 0 seconds to imbue. Damage output according to Marvel is about the same as a grenade, the m67 does 9d [2d] cr ex (High Tech page 193). Ignoring the [2d] bit, its 9d worth of damage, which requires Striking ST of 80. That is worth 350 points by itself, but with all the modifiers which should add up to about -80%, we are looking at 70 points to be able to throw a playing card that explodes like a grenade. What about bigger stuff? The MK 82 does 6dx28 [7dx2] cr ex, so we would want enough Striking ST to deal 6dx28 or 168d. That would require Striking ST 1500+! Luckily Super Effort exist so we only need Striking ST 18 with Super Effort which is worth 500pts. TL;DR: This is what I would use. Charge: Quote:
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