Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-02-2024, 08:32 AM   #26
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Powers/Imbuement: Gambit's Power

Gambit, along with all the X-Men and other comic characters, have powers that are meant for story telling. So trying to write it up using some type of game mechanic is difficult.

With that said, I would build his power using imbuements with Striking ST limited to "imbued objects only", "Immediate Preparation Required" , and "Accessibility, Size limitation".

"Immediate Preparation Required" and "Accessibility, Size limitation" would need to be calculated.

Those two basically make it so that the more massive the object you attempt to imbue, the more Striking ST you can tap into but the longer it takes to do so.

With that, you figure out what is the biggest thing you want him to be able to imbue, and the smallest.

Smallest is obviously a deck of cards and should take 0 seconds to imbue. Damage output according to Marvel is about the same as a grenade, the m67 does 9d [2d] cr ex (High Tech page 193).

Ignoring the [2d] bit, its 9d worth of damage, which requires Striking ST of 80. That is worth 350 points by itself, but with all the modifiers which should add up to about -80%, we are looking at 70 points to be able to throw a playing card that explodes like a grenade.

What about bigger stuff? The MK 82 does 6dx28 [7dx2] cr ex, so we would want enough Striking ST to deal 6dx28 or 168d.

That would require Striking ST 1500+! Luckily Super Effort exist so we only need Striking ST 18 with Super Effort which is worth 500pts.



TL;DR:

This is what I would use.

Charge:

Quote:
Striking ST +18 (Super Effort, +400%; Imbue Only, -60%; Immediate Preparation Required 1min (Accessibility, Size limitation, -10%), -27%; PM, -10%) [363]

+

Shockwave [34] (using Sorcery to turn the imbue skill into an advantage)

+

Throwing Art (H) DX+10 [44]
Total is 441 points. You can "charge" any object you touch to make it explode. Damage output can be as little as 3d-1 ex or as much as 202d ex with 1min of charging.
zoncxs is online now   Reply With Quote
 

Tags
supers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.