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#11 |
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Join Date: May 2011
Location: London, E4
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Negation 12 for level 1, plus 30 points for each additional level
Skill: Negation (IQ/Hard) You can mentally “scream,” emitting static that interferes with psi and magic use. This requires a skill roll every minute, and it lasts for as long as you concentrate. Anyone attempting to use Arcane Talents or P’varic magic etc. on a subject in your area – or anyone in your area of effect attempting to use such at all – must win a Quick Contest of skill with you. (If the ability already requires a Quick Contest, don’t roll two Contests; the target is at +5 to resist instead.) Negation 1 only affects you personally; there is no effect unless a psi is targeting you or anything you are carrying. Level 2 gives you a one-yard radius of effect, centred on you; further levels double this (e.g., Negation 5 fills an eight-yard radius with static). Multiple screamers can overlap their areas of effect to increase the intensity; any psi or magic user in such a field is at -1 in the Quick Contest for each additional screamer and rolls the Quick Contest against the one with the best Negation skill. Techniques as per Screaming, page 25 of GURPS Psionic Powers. Statistics: Psi Static (Anti-Psi, -0%; Costs Fatigue, 3 FP, -30%; Requires Concentrate, -15%; Requires Will Roll, -5%; Resistible, -50%) [6] + Magic Static (Anti-Psi, -0%; Costs Fatigue, 3 FP, -30%; Requires Concentrate, -15%; Requires Will Roll, -5%; Resistible, -50%) [6]. Further levels add Area Effect, one level at a time [+30/level (+15 points for Psi Static & +15 points for Magic Static]. Last edited by Ninja Monkey; 03-02-2024 at 05:05 AM. |
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| Tags |
| conversion, psionics |
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