Quote:
Originally Posted by Giovanni
So, for a low cost spell, if you want to go with a sure cast you can.
But very expensive spells will require both high skill and high risk.
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Only in mburr's variant is there a "sure cast" as 6s will still deliver energy as well as sparking some bit of chaos. In your original version there was no such thing as both 1s and 6s gave no energy.
Even in the 2nd variant there is no "safe" cast unless you are trying for a Spell that costs 1 pt only and 1 pt of chaos is supposed to be annoying only. Multiple chaos dice will always be possible when multiple pts of energy are required.
If this was the only Magic system offered I might try for a non-magical group.