Quote:
Originally Posted by Shostak
Situational modifiers seem reasonable, but there will be negative ones, too. It would be appropriate for a wounded animal to have a flight/flight response if wounded, for instance. It might be worth using Fear Factors to determine the initial psychological state of an animal, giving negative modifiers to the animal handler’s roll in proportion to margin of failure. I’d not give a bonus to attempts to work with an animal that succeeded on its Fear Factor roll.
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True. Positive and negative reaction modifiers may need to be listed for a final resultant modifier on a reaction roll or IQ roll.