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#251 | |||||
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Join Date: May 2005
Location: Lynn, MA
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It doesn't really make sense that luck goes away whenever detailed narration does. Quote:
So mostly color and future option when you feel like Peter being awesome with a magic trick... I kind of toy with the notion of his someday bringing it all together to perhaps invent his own branch of magic ...someday (which kind of ties into the Destiny thing as well). I've considered the idea of a Dream Magic Talent for something like "Thaumatology, Dreaming, Meditation, Mental Strength, Ritual Magic and Symbol Drawing or something like that... Maybe he can determine some required rote from ritual, or find ways to improve magic he learns over the original version from time to time, or figures out his own way to foul a spell... But that's all optional, whatever, bonus kind of stuff. I'm not expecting Peter to get a lot of actual utility out of it. |
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#252 | ||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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First off, it'd be a nice skill for "I can tell what the magic I sense is doing." He's seen a fairly wide swath at this point, enough to start guessing what the magic is actually doing. Second, he could use it to figure out effects in a magic system he knows about but hasn't seen. Third, it might let him discuss magical theory with practitioners and actually follow what they're saying and win arguments or make predictions Fourth, it might let him predict what will happen if he tries to use a magic effect on another magic effect As for combining magic systems... The closest I could see happening so far is the "bond substitution" you're looking into for Helmut. Its honestly nice to have that a quest item, but after you learn it once Thaumatology as the skill to apply the theory on the ground or in future cases makes some sense.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#253 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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The moral implications and growth of the action are interesting as well. Julian is choosing to betray the people who have treated him best... but he's also choosing not to be a criminal. Which action would have really showed more courage or agency? And is anyone going to point that out to Julian?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#254 | ||
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Join Date: May 2005
Location: Lynn, MA
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Edit: I'm wrong there now that I give it some thought... it's a different perspective giving different kinds of details to the information. Quote:
. Last edited by the_matrix_walker; 03-02-2024 at 10:17 AM. |
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#255 | |
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Join Date: May 2005
Location: Lynn, MA
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But although Delusion says it's based on how it affects your behavior, the point value seems to be tied to the reaction modifier when the character makes their delusion obvious with outlandish situational behavior and that doesn't really make sense for this. Peter does not advertise this belief, and anyone who he knows him well enough for him to tell it to probably won't think it's a delusion. So if it is a delusion, it's no more than a quirk. But the point does remain that he takes radical and dangerous actions on an ongoing basis, is giving up high school, etc, I think the proper disadvantage for the behavior we are talking about may be Obsession or Compulsive Behavior (more in line with the code of honor/sense of duty framework than the reaction modifier based disad dynamic with delusions and the like) as his belief instructs his choices and motivations and rather than impact the way others see him. |
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#256 | ||
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Join Date: Jan 2014
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#257 |
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Join Date: May 2005
Location: Lynn, MA
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#258 |
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Join Date: May 2005
Location: Lynn, MA
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Is it possible to use some form of extra effort stunt to repurpose the Detect Supernatural Phenomena to detect the psychic ripples that draw Peter's visions or perhaps otherworldly things?
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#259 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Are you hoping to trigger the visions, or are you hoping for some sort of analysis that will let you sense the "triggering cause" directly? Triggering the visions should be doable. I'm more skeptical about getting an answer like "you were brought here because Mr. Pundell is a scumbag who is going to try rob Anil of his rightful inheritence" If for the very least "rightful inheritence" is something I intentionally leave vague.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#260 | ||
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Join Date: May 2005
Location: Lynn, MA
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The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence... Accessing the basic Analysis of that unspoken Detect is the real goal. Quote:
He might be able to push his meta sense to look for magical creatures rather than phenomena or perhaps detect items from other worlds by adapting the sense that let's dreamers sense panachronic conveyors as stunts. As Peter is a Weirdness Magnet, so perhaps we're tapping into that wavelength and using the meta sense as Detect "Weirdness," which, Provided something weird was going on, might reveal that these guys are extra-dimensional, or there is a artifact or some other focal point or object, that might provide clues without short circuiting your plot. I totally get that we're wandering toward the place where dangerous ground meets the thin ice, and I don't want to go that way any further than hint territory. During a vision, Peter has occasionally gotten result asking the ether "why are you showing me this?", He's pretty much trying to do that after the fact here. |
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| Tags |
| ericthered, friendpmcii, lost in dreams |
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