Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-23-2024, 11:06 AM   #25
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Active defenses as modifiers

Quote:
Originally Posted by Varyon View Post
Telegraphic Attack is useful when up against a foe who currently cannot defend.
I didn't say it was useless, I said it was a false choice. An interesting choice involves a tradeoff, and telegraphic attack doesn't do that, it's either straight up superior (target has low or no defenses) or straight up inferior (target has high defenses) so the only interesting decision making is in guessing what category your target fits in to. The same problem exists for deceptive attack.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 

Tags
combat, hacking, simplified rules


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.