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Join Date: Dec 2012
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The idea is basically like an Innate Attack in all ways, except that instead of inflicting one die of damage per level, it heals one die of damage per level. This is both more and less useful in various ways than the standard Healing advantage, which leaves me wondering what the cost-per-level should be, as well as what other rules should apply. I did think about trying to apply a set of modifiers to the Healing advantage in the Basic Set, but that seems rather clunky.
Any thoughts or suggestions? (Yes, it was somewhat inspired by Magical Girl shows, among other things, but a lot of those are mainly Anti-Possession spells, with the healing being a side effect.)
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| healing, innate attack, powers |
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