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#21 |
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Join Date: Sep 2004
Location: Southeast NC
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I forget that sarcasm doesn't carry well through text.
My point was that: GURPS RAW: You have to figure all of those modifiers, add them to your defense, and roll the dice after every successful attackActive Defense as a modifier to attack rolls: You have to figure all of those modifiers, add them to your defense, divide by three, and subtract them from the attack roll, for every single attackSaving a couple of seconds rolling dice after successful attacks by adding an extra math step to every attack, regardless of result, doesn't seem productive. It also messes with a lot of interesting options (Telegraphic Attack gives a +4 to attack in exchange for a -0.67 to attack?).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#22 | ||||||
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Join Date: Mar 2020
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Thank you for the discussion and ideas everyone!
As Varyon said: Quote:
Yes, as ravenfish said my idea is that the defender would still get the choice, and should decide before they are attacked. I totally get it that people might like the defense rolls too. Quote:
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Last edited by harlandski; 02-22-2024 at 11:46 PM. Reason: Added response to RyanW's comment |
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#23 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Telegraphic attack is not an interesting option, it's a false choice. In any case, I wasn't commenting on any specific implementation of active defenses as modifiers, I was talking about the concept in more general terms. The specific option proposed by the OP is bad (odds of hitting between two equally skilled combatants should generally be nearly constant), but that doesn't mean RAW lacks problems.
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#24 |
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Join Date: Aug 2007
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The version that's easy to get now is the Fifth edition. It's very different but you can get a pdf through DriveThrough RPG easily enough. Also, if you're serious there's a relatively active Facebook group.
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Fred Brackin |
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#25 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#26 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I didn't say it was useless, I said it was a false choice. An interesting choice involves a tradeoff, and telegraphic attack doesn't do that, it's either straight up superior (target has low or no defenses) or straight up inferior (target has high defenses) so the only interesting decision making is in guessing what category your target fits in to. The same problem exists for deceptive attack.
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#27 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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