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#22 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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I forget that sarcasm doesn't carry well through text.
My point was that: GURPS RAW: You have to figure all of those modifiers, add them to your defense, and roll the dice after every successful attackActive Defense as a modifier to attack rolls: You have to figure all of those modifiers, add them to your defense, divide by three, and subtract them from the attack roll, for every single attackSaving a couple of seconds rolling dice after successful attacks by adding an extra math step to every attack, regardless of result, doesn't seem productive. It also messes with a lot of interesting options (Telegraphic Attack gives a +4 to attack in exchange for a -0.67 to attack?).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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| Tags |
| combat, hacking, simplified rules |
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