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Old 02-22-2024, 11:34 PM   #22
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Active defenses as modifiers

Quote:
Originally Posted by Anthony View Post
You do not need two die rolls for any of those things.
I forget that sarcasm doesn't carry well through text.

My point was that:

GURPS RAW:
You have to figure all of those modifiers, add them to your defense, and roll the dice after every successful attack
Active Defense as a modifier to attack rolls:
You have to figure all of those modifiers, add them to your defense, divide by three, and subtract them from the attack roll, for every single attack
Saving a couple of seconds rolling dice after successful attacks by adding an extra math step to every attack, regardless of result, doesn't seem productive. It also messes with a lot of interesting options (Telegraphic Attack gives a +4 to attack in exchange for a -0.67 to attack?).
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