02-22-2024, 10:35 PM
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#21
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Join Date: Feb 2005
Location: Berkeley, CA
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Re: Active defenses as modifiers
Quote:
Originally Posted by RyanW
You just write down the modifier on your character sheet. As long as you either never fight with a shield or always fight with the same sized shield, never get flanked or stunned and have to defend with a penalty, never retreat, All-Out Defend or use a defensive grip that gives you a bonus, and never have anything else that applies any temporary modifiers to skill and/or defense, it saves loads of time.
The very thing that GURPS defenses add to combat (tactical decisions matter) turns into an extra math step added to every attack, hit or miss.
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You do not need two die rolls for any of those things.
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