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Old 02-22-2024, 12:12 PM   #9
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Active defenses as modifiers

I've seen the slogfest argument before, and taken it seriously, but every time I look into it more deeply I come across a failure to utilize terrain and tactics to change the dynamics of the fight. I get that the default attack-defend-damage loop can get boring and crit fishing is dull, but suggest that we generally do have good options to make fights interesting without actually changing the rules.
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