|
|
|
|
|
#1 |
|
Join Date: Dec 2017
|
My ruling is that Fencing Expertise and Mastery cover all weapon combinations that are classics from the age of cut-and-thrust swordsmanship (rapier and main gauche, case of rapiers, etc.). That provides it a bit more breadth of application that I'd say makes it on par with the other equivalent talents.
|
|
|
|
|
|
#2 | |
|
Join Date: Jan 2018
Location: Sydney, Australia
|
Quote:
But it seems funny to me to say a talent covers weapons from a particular historical era. You might as well have a talent for gladiatorial weapons, or weapons of the stone age. |
|
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
Note that beginner level characters do NOT have Sword Expertise, as this does not cover anything lighter than the Shortsword.
__________________
-HJC Last edited by hcobb; 02-20-2024 at 07:41 AM. |
|
|
|
|
|
#4 |
|
Join Date: Dec 2021
Location: Indiana
|
|
|
|
|
|
|
#5 | |
|
Join Date: Aug 2004
Location: Pacheco, California
|
Quote:
So you can use Sword with Rapier, but not Sword Expertise.
__________________
-HJC Last edited by hcobb; 02-21-2024 at 03:28 PM. |
|
|
|
|
|
|
#6 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
I do limit Fencing talent to fencing weapons but I don't exclude swords like the rapier and saber from sword expertise. To exclude them makes as much sense as Unarmed Combat Talents not allowing anything at all to be in the PCs hands. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|