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Old 02-14-2024, 12:00 PM   #1
thrash
 
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Default Re: Gadgeteer at High (Safetech) TLs?

Quote:
Originally Posted by ericthered View Post
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A gadgeteer with inventor! should be able to fiddle with all sorts of options. These tools aren't so much 'better' than existing equipment than 'exactly what we need for the job'. [this might be more relevant in the monster hunting context].
I wouldn't reject the idea so soon:

Quote:
Originally Posted by Han
She may not look like much, but she's got it where it counts, kid. I've added some special modifications myself.
[Han Solo as a Gadgeteer -- the mind boggles.]
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Old 02-14-2024, 12:23 PM   #2
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Default Re: Gadgeteer at High (Safetech) TLs?

One option would be to permit the Gadgeteer to develop versions of the nanotech and so on that's otherwise unavailable in your setting. That could easily be worth 25 points- although it could also easily disrupt the atmosphere you're attempting to create, so use with discretion.

Otherwise, I agree that it would be viable to offer "quick gadgetter minus regular gadgeteer" for 25 points, allowing quick creation of improvised equipment (out of coconuts, if necessary) but not the invention of new technology.
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Last edited by ravenfish; 02-14-2024 at 12:26 PM.
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Old 02-14-2024, 01:47 PM   #3
ericthered
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Default Re: Gadgeteer at High (Safetech) TLs?

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Originally Posted by thrash View Post
I wouldn't reject the idea so soon:

[Han Solo as a Gadgeteer -- the mind boggles.]
Fair enough.



Gadgeteer is extra useful when fighting a monsters with random and bizarre weaknesses your Tech base doesn't acknowledge, but the ability to get exactly what you want is powerful anywhere.



Thinking about it, most race car teams from movies probably have a gadgeteer, even if its just a very limited one.


Thinking about my current game, a lot things my players wanted to do would have been served well by having a gadgeteer on the team.
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