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Old 02-14-2024, 11:29 AM   #3
ericthered
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Default Re: Gadgeteer at High (Safetech) TLs?

Years ago I wrote a blog post about how to use Gadgeteers that aren't allowed to break the world around them (in that case, the Monster Hunters Techie).

Here are some excerpts. I hope it helps! (you don't need the link unless you're interested in Techies specifically):

Quote:
Customization:
A gadgeteer with inventor! should be able to fiddle with all sorts of options. These tools aren't so much 'better' than existing equipment than 'exactly what we need for the job'. [this might be more relevant in the monster hunting context].

Ultimate Scrounger:
A gadgeteer isn't just for building new stuff. He's also for building restricted equipment of of scraps. The electric pump connected to the gas can and garden hose isn't as good as a flame thrower for damage, but you don't need fancy fuel, can be quickly dissembled to make it legal to the authorities, its cheap, and it can be thrown together quickly.

Robots: Gadgeteers can build [and customize] robots and drones with ease. These are generally best at surveillance and investigation, and will have a fairly high turn over rate. They are fragile, but the point is that it wasn't a human that got smashed....

Traps: Remember the tales of fiendish DM's from that other game who set up elaborate death traps? You have the skill to make this happen, and high tech equipment to work with. Someone still needs to get the [enemy] to walk into the trap, but that's a problem for the [rest of the party] to worry about.

Holdout and Smuggling: The techie is king of getting things under the radar. You need to get past security? The techie can design a gun of all plastic parts and assemble it on the other side. It won't last long, but you had it for those critical 10 shots.
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Last edited by ericthered; 02-14-2024 at 11:35 AM.
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