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Old 02-12-2024, 05:54 PM   #1
VulpesFulva
 
Join Date: Dec 2006
Default Ritual Path Magic versus Classic Spell Lists in Technomancer

I've been pondering just how RPM would play in-universe as an out of context problem (and the appropriate Unusual Backgrounds for practitioners, etc) for the classic spell list casting of the GURPS Technomancer setting.

This is both using it for the PCs and also having side sessions where the players get to do the rolls for Forensic Thaumatologists who may be dueteragonists to the party.

Points-wise, I'm reasonably sure it should work out roughly equivalent for versatility, even if the prep-work is more onerous for the RPM caster. (q.v., the work put in to make RPM equivalents of the classic spell list)

I'm presuming the CST's (crime scene thaumatologists) would be rolling at a bit of a penalty given the "Magic doesn't work that way!" nature of *how* the effects happen. Scrying doesn't show the "perp" doing any of the well-known techniques for *magibabble here*, instead tearing the head off an origami crane, etc.

Any thoughts or sources of inspiration you'd recommend?
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