What Are Your Top Ten Defaults?
Oftentimes I'll be in an adventure and something unexpected will come up. A character will need to pick a pair of handcuffs with a paperclip, bluff his way past a guard, or figure out if those berries were poisonous.
Unfortunately the character doesn't have Lockpicking, Fast Talk, or Naturalist and will need to use a default skill roll...so I drag out the Basic book, flip to the skills section and look up the appropriate default....all while the game grinds to a halt
(yes I know the better thing to do is to assume a a default of -4 or -5 and get on withe game, but bear with me....)
So what skills do you consider the most important to your game, is not "universal" on your players character sheets, and worth keeping on a "cheat sheet" behind your GM screen?
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