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#41 | |
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Join Date: Dec 2021
Location: Indiana
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#42 |
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Join Date: Dec 2021
Location: Indiana
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I'm not as concerned about it now as I used to be. I haven't seen any PC movement between games.
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#43 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I don't know what the difference is between those two, I'd use them almost interchangeably. The point I was trying to make is that the problem (character generation requiring a more sophisticated understanding of the game than we'd like) is caused by the experience system, the post-generation character development system, call it what you will. It's not really caused by the character description system, or more specifically the talent list, which is what this thread is notionally about.
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#44 | |
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Join Date: Jun 2019
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"I'm not arguing. I'm just explaining why I'm right." |
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#45 | ||
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Join Date: Jan 2018
Location: Sydney, Australia
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I was responding to this statement of yours: Quote:
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#46 |
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Join Date: Jan 2024
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Thanks for information
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#47 | ||
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Join Date: Jun 2019
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 01-29-2024 at 02:20 AM. |
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#48 | |||
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Join Date: Jan 2018
Location: Sydney, Australia
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So what problem do you see in the character creation rules? Because that's really the interesting question of this little subthread: will the problems be fixed if we fix experience, or is there also a problem somewhere else, say in character generation or in the way TFT describes characters. For reference the problem you identified was Quote:
Quote:
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#49 | |
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Join Date: Jun 2019
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You quoted "Those who want certain advanced characters are severely punished for not creating them as starting characters with builds optimized for the goal" but again that wasn't mine either, although I do agree with it.
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ST 9, DX 12, and IQ 11. That IQ and DX (along with the sword talent) satisfy all the requirements to take Fencer talent. That only leaves 9 for ST, but that's enough to take Rapier, the lightest fencing sword, so this looks like the way to go. If she's looked ahead at Master Fencer she can tell she needs 2 more DX and then 2 more IQ to reach it, and that doesn't look unobtainable if the character lives that long. But the fastest thing to do to enhance survival would be to cash in the first 100 XP on getting to ST 10, then upgrading the Rapier to a Saber which can deal out far more damage. She'll want the Saber eventually anyway when she does become Master Fencer. A new player isn't likely to realize this isn't the optimum build at all -- it's going to end up costing 2800 XP to reach Master Fencer this way (1300 on attributes and then 1500 on the 3-point talent). She may well be dead before she earns that much XP. The optimum build would have been to take IQ 13 in the first place, stick with ST 9 and the Rapier, and then (from a starting DX of 10) tough it out putting all XP on DX until it reached 14; only 700 XP gets spent on attribute increases instead of 1300. That the obvious build is not the optimum build is the character creation side of the problem. But there's also a character progression side to the situation. One part of that is that a talent taken at character creation is free, but afterwards it isn't, even if you "left room for it" when you started the character. An IQ 13 starting character that takes only 10 points in talents at the beginning does not (under RAW) get to take a 3-point talent later, after earning the needed prerequisites, without spending 1500 XP on it. Nor for that matter would an IQ 9 figure that took only 8 points in talents at the start, then raised their IQ to 10, be allowed to take a 2-point IQ 10 talent without paying 1000 XP for it, on top of whatever XP it cost to get from IQ 9 to 10. So yeah, I see problems.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 01-29-2024 at 04:49 AM. |
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#50 |
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Join Date: Jan 2018
Location: Sydney, Australia
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