Quote:
Originally Posted by Steve Plambeck
And there's no reason for not having both: a talent/spell point increase free with an IQ increase, and a talent/spell point also available as a separate purchase at a lower XP cost than an attribute.
Then the character that wants a talent/spell at or below their current IQ gets it cheaply, but the character that wants a talent/spell above their current IQ, while still spending more, doesn't have to pay twice (once for the IQ increase and then again afterwards for the talent/spell) which is not only way too expensive but takes infernally long.
And a figure wouldn't be as locked-in to the IQ they were created with as they are now.
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That's one way to do it. I started with the first to Talent points only costing 250 XP instead of 500 XP. My house rule is now 250 XP per talent point period. That way, I'm just changing the cost but not the structure of the process.