Quote:
Originally Posted by mburr0003
Why do dwarves always have to be "civilized? I like my grubby little barbaric cave dwarves.
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It's a typical fantasy stereotype, with village- to city-sized subterranean dwarf settlements. There's no reason that you can't have low TL, low population density members of any species even if they normally get a rap for being higher TL and preferring to live in big cities.
Playing against stereotypes, with groups like "city elves" or "nomadic halflings" is a refreshing change. Good that you're doing it.
My current mindset WRT fantasy races is influenced by the ancient Master of Magic video game, that I rediscovered and fired up after years of neglect.
The basic premise, typical in a lot of video games, is that you've got the "uncivilized," "primitive" or "mentally limited" species with fast initial growth and relatively powerful early game units, but very limited long term expansion, "civilized" species with weak early game units, slow but extensive long term growth and brutally effective mid- to late-game units. In between, you've got the "semi-civilized" species that peak at mid-game.