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Old 01-24-2024, 06:24 AM   #4
Prince Charon
 
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Default Re: [Psionics] New or Modified Probability Alteration abilities

Quote:
Originally Posted by TGLS View Post
I dunno about the first and the third. I mean, literally anything can be justified by "luck manipulation", from permeation through walls to teleportation to burning your enemies to a crisp. But if that's the case, why bother having other powers?
I'd say it depends on what the GM will allow under that heading, as not every ability is useful or permitted in every game ( e.g. Spirit Communication in a game with no spirits - and in a little bit, I'm going to edit a note into the opening post about that). I wouldn't allow permeation under PA without an incredibly good fluff, and I'd probably apply some significant limitations if I could think of any that fit the fluff being offered. Likewise for teleportation, and Spontaneous Combustion.

Quote:
Originally Posted by Donny Brook View Post
Also, I think the Nuisance limitation is better characterized as an Accessibility limitation.
Would it be the same percentage, do you think?

Quote:
Originally Posted by Donny Brook View Post
I like the other two, but does every machine have a Malf. stat?
According to the Basic Set p279, yes, based on TL if unlisted (the text box labeled 'Optional Rule: Malfunctions' - TL6 and up are Malf. 17, for example). EDIT: Hexus would either not exist or need to be changed if the GM isn't using the optional rule, of course.
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Last edited by Prince Charon; 08-08-2024 at 08:16 PM.
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