Re: Swinging from a line without acrobatics ?
To limit skill proliferation, Acrobatics get reporposed to cover a massive number of "acrobatics-like" stunts in GURPS, almost to the point that it's a Bang! skill.
It seems fair to allow peripheral aspects of Acrobatics (e.g., aerial silks, parkour, pole vaulting, slack-rope or tight-rope walking, swinging, team acrobatics, trapeze) to be their own DX-based Average skills or Hard techniques. Call them Professional Skills or Sports skills if that makes you happier.
Also don't forget Climbing skill as a viable default for swinging movement, lots of rappelling techniques are effectively variants of swinging on a rope.
Last edited by Pursuivant; 01-21-2024 at 12:49 AM.
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