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Join Date: Aug 2004
Location: Pacheco, California
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Crossbow Apprentice, Dwarf wizard, age 20
ST 12, DX 11, IQ 9, MA 10 Talents: Crossbow, Literacy, Missile Weapons Spells: Aid, Fire, Staff Languages: Common, Dwarvish Weapon: Staff holly maul (1d+2/1d), light steel crossbow (2d) Attacks and Damage: Punch (1d-2) Equipment: 20 silver quarrels, belt pouch, middle class robes, backpack, 2 waterskins, 7 days rations, brand, 3 healing potions, $84 in coins Can carry up to 96 pounds without slowing down, current load is 29 pounds, so can carry 67 pounds of loot in the backpack without complaint. Would you keep the Missile Weapons talent (for long range fire, once xp flips into dx), or take two spells instead? What other changes would you make?
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-HJC |
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