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Originally Posted by timm meyers
I like the idea of these "flip-side" traits.
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Me too!
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The best result from your suggestion I think, is just encouraging a player who chooses to portray a 10 factor "Bravery" to then list a qualifying trait like "cautiousness" to better define themselves.
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I think I'd have Rash/Cautious be the poles there, with Brave matched by Cowardly.
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Now how often we need to use these factors is up to the player and GM. They should be far and in-between if the player is a good role player. The session zero discussion of who the character is might be the only time for most traits?
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Ideally they'd never need to be used outside Session Zero, because the player is just a non-stop roleplaying master. Realistically, the GM would probably invoke the trait once in a while as a reminder that it needs to be paid attention to. And, importantly, a player could choose to use it to subvert approaches to character action that might have more to do with what the player knows than how the character might act.