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Old 01-05-2024, 02:57 PM   #3
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Join Date: Dec 2007
Default Re: Collisions

Quote:
Originally Posted by swordtart View Post
Compacts probably occupy about 20% of the counter, bikes more but only because the counter is half the size. Pedestrians only occupied one half of the counter, the other half was just a convenience to allow you to pick it up more easily.
Somewhere (can't recall where), there's a line which says "a cycle can fit down a [1/4"-wide] alley; a car can't".

As to collisions: The rules were a little vague -- not accounting for the map-space the car had to pass through in order to get to its "final position" led to some goofy situations involving dropped weapons, obstacles, walls, and such.

Quote:
Originally Posted by swordtart View Post
Of course if you really want to bake your noodle, try and see if you can make sense of how a 40ft bus moves. As you move based on the front inch, the back end slews about something fierce. As the rules do not say anything about the path the vehicle takes to it's final position you can assume the path is irrelevant and only consider the final position.
In my "_CW_ Repaired" notes: I have longer-than-1" vehicles being "steered" from the *rearmost* 1" of the counter; it's a tad less goofy than "the Tail Of Doom" one gets with using the foremost 1".

Quote:
Originally Posted by swordtart View Post
All this presumes you are playing CW as a game. Doubtless some smart Alec in a tournament tried to take advantage of the rules and someone as king for the day felt the need to impose their view of the world rather than just laugh at the pointless cheat / clever implementer.
Do. Not. Get. Me. Started. (When one has in one's group a player known as "The Weasel", well, you figure it out....)
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