Re: House Rules for Spell Casters
What are "mage points"? It's not a term that appears in Adventurers or Spells AFAICT. Spells have an energy cost (Spells p 9) that can be paid from Fatigue Points, Energy Reserves, Power Items, or Hit Points but I don't think that's what you mean.
I'm generally in favor of removing the energy cost reduction for high skill, because it's too easy to make an IQ 16, Magery 6 character who casts 5-6 significant spells and maintains them forever for free. Having the entire delving band capable of Walking on Air, Resisting Fire, seeing with Dark Vision, moving at +3 with Haste, being immune to most ranged attacks, or many other things the band needs on a semi-regular and continuous basis makes the wizard way too valuable.
|