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#1 | |
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Join Date: Apr 2013
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#2 | |
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Join Date: Dec 2005
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http://www.neutralgroundgames.com |
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#3 |
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Join Date: Sep 2007
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I did not glean the concept from the blurbs written for this game that it was intended to emulate a procedurally-generated dungeon game. I took it as more of a general take on hack-and-slash, tactical, mostly underground fantasy. It's an interesting choice.
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#4 |
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Join Date: Aug 2004
Location: Wellington, NZ
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For what it's worth, I like the tone of DF and DFRPG.
Also, FWIW, games of D&D that treated the nearest settlement or friendly fort like DF treats 'Town' were pretty common back in the day. Likewise games of Aftermath!, for that matter. Then there were the early CRPGs that had friendly towns that were just (nested) menus of services and their prices. I assumed that was the sort of game DF was emulating, albeit without the initial 'zero to would-be hero' stage most of those inherited from D&D. I'm all for a game with Elven Clotheslines, Balanced Fine Elven Composite Bow-Harps, Dwarven Rations, and Monster Drool.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#5 | |
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Join Date: Jun 2022
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I then gave the first three books a longer look and decided they weren't 100% per munchkin nonsense and I could just add proper social rules back in... also I'd spent the last almost decade slowly becoming less and less enamored with free-form chargen... so templates no longer felt like a curse word in my mouth. |
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