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Old 12-31-2023, 03:29 PM   #19
pawsplay
 
Join Date: Sep 2007
Default Re: New perks

Quote:
Originally Posted by Varyon View Post
This is too good for a Perk. This is something more like a Hard Technique that's built on Defensive Attack, with -4 to hit for +2 (or +1/die) to damage (negating the damage penalty), for [5] to buy it up to full (arguably [6] for Unique Technique, but I'd be inclined to ignore that). And like your Perk, as a Technique it would be per-skill (although unlike the Perk, it would be available to other skills).
Is it? Dungeon Fantasy RPG lets you eliminate the problem with cash. Dwarven-made. Is there an enchantment in Magic that does this, as well?

And as for the core book, the most efficient way of dealing with this problem is simply to choose a different weapon, or rely on a different method of defense. Your solution does not cost favorably compared to simply wearing heavy mail, or using a two-handed sword.

You could also wield two one-handed axes with this property, and take Off-Hand Weapon Training. Voila. Or save your point and fight axe and main-gauche.

Like many Perks, this exists simply to allow a character to do something in a certain way, that most characters do effortlessly in a standard way.
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