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#1 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2015
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#3 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#4 |
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Join Date: Jun 2013
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+1 Will [5] and Hard to Subdue 1 [2] also works well with the source material, and I think would fit within the ~[+2] above ER's base 3 when keeping in mind all the functional Limitations involved. That's good advice, yeah.
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GURPS Overhaul |
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#5 |
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Join Date: Aug 2015
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A straight-up Will bonus would reduce the risk of losing the aura after a stun, though, which I feel is a pretty important aspect of the sort of scenes the advantage is trying to emulate. ("Oh no! He was knocked out of Super Saiyan mode!")
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#6 |
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Join Date: Jun 2013
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Simply state the Will bonus doesn't apply to the roll to keep the battle aura up after a stun. We're largely eyeballing costs here anyway, so there's some wiggle room in how things apply (plus, that would be a fairly small Limitation on Will anyway). I'd probably take it a step further - the Will bonus also doesn't apply to rolls to renew the Battle Aura (if you opt to do so while it's still partially up). Goku would probably have a Perk or similar to ignore this restriction, however - while I've only watched Dragonball and some of Dragonball Z, Goku seems to be a habitual rule-breaker when it comes to stuff like this. "Kaiouken not quite cutting it? That's alright, I'll just stack 10 instances of it on top of each other."
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GURPS Overhaul Last edited by Varyon; 12-20-2023 at 03:54 PM. |
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#7 |
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Join Date: Aug 2015
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After he was specifically warned that more than two would kill most users, if I remember right.
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| Tags |
| combat, new advantage |
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