Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-19-2023, 07:01 PM   #8
Pursuivant
 
Join Date: Apr 2005
Default Re: [Dungeon Fantasy] Designing a Tour Guide bargain henchmen template

Previous posters covered most of the ground. Filling in some of the gaps:

A good local Reputation is vital. The Honest Face perk and good Appearance also help gain customers. Voice might help a guide who has to do a lot of public speaking, as might the Penetrating Voice perk.

Social Stigma (Minor) is an "acceptable disadvantage." Struggling or Poor are common disadvantages.

Contacts are also potentially useful.

Any tour guide will benefit from Diplomacy (i.e., customer service training and the ability to gently herd or restrain difficult customers so they don't do something stupid).

Savoir-Faire (Servant) is useful for low-status characters serving as informal tour guides.

Regular old Savoir-Faire (High Society) is useful for middle-class or higher characters with enough education and social standing that they can deal with customers as near-peers. It's especially useful for "old native hand" type guides who steer high-status customers to all the best venues while avoiding the hoi-polloi.

Carousing and Streetwise are vital for tour guides of the seedier sort, who steer their customers towards the best bars, brothels and gambling dens the city has to offer.

Tour guides who are in charge of tour groups will benefit from Administration and Leadership, possibly Intimidation.

For really low-status tour guides (e.g., the lead character in "Slumdog Millionaire") don't forget Filch, Pickpocketing, PS (Any variation of Sex Worker or other survival level hustle), Running and Stealth.

At the other end of the scale, a respectable tour guide might have any of Expert Skill (Art History, Military Science, etc.), History (Local), Naturalist or Theology, depending on the nature of the tour and the tourists.

Mobility skills, like Animal Handling (Equines), Packing, Riding or Teamster (or Driving and possibly Freight Handling and Mechanic for high TL guides) are potentially helpful for getting customers around on longer tours.
Pursuivant is offline   Reply With Quote
 

Tags
reputation, template, tour guide

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.