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#11 | |
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Join Date: Dec 2021
Location: Indiana
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Last edited by Bill_in_IN; 12-12-2023 at 08:04 PM. |
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#12 | |
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Join Date: Dec 2021
Location: Indiana
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#13 | |
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Join Date: Sep 2023
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#14 | |
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Join Date: Dec 2021
Location: Indiana
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I gave this particular Giant the Quarterstaff talent for 2 IQ points. He was able to purchase a giant sized Quarterstaff that did twice damage at twice the cost and is twice as big. So, he has spells within IQ 9 like Aid, Fire, Turn Missiles, and Avert. He has some difficulty with making the DX rolls. He can still serve as having some brute force in the party between successful DX rolls. His usefulness is an interesting mix of support magic and packing a wallop. At IQ 9, he only had Staff 1 spell. |
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#16 | |
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Join Date: Dec 2021
Location: Indiana
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I know how much you hate quarterstaves but that criticism doesn't apply here. A normal quarterstaff would be a small stick to a giant and would be useless. Last edited by Bill_in_IN; 12-14-2023 at 08:15 AM. |
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#17 |
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Join Date: Sep 2023
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#18 | |
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Join Date: Dec 2021
Location: Indiana
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Arena battles and Death Tests are great ways to experiment with odd character builds and non-standard weapon types. The end result of the large quarter staff was that it delivered more damage than the standard staff. However, it wasn't a huge game changer because the Giant with a DX of 9 has a less than 50% chance of hitting. As usual with giants, they don't hit often but when they do, it's usually a huge hit. The short adventures at the link below are good too for adding some variety. https://shadekeep.com/dotm.html I used the one called "The Discomfitted Dragon" as a mini-adventure within an adventure. I changed it up a bit for the PCs in the game but it was a great addition. It could be a short stand alone adventure if you are looking for something different than the death tests. Last edited by Bill_in_IN; 12-14-2023 at 08:40 AM. |
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#20 |
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Join Date: Dec 2021
Location: Indiana
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I assume that you are referring to trampling. It is to the giants advantage to trample and knock down a foe to get the +4 AdjDX. While it does take a turn to do that, if a turn is taken to miss a foe, the next turn has just as bad of a chance. So, giants and trampling and taking advantage of the engagement rules that are in their favor is the best route for a giant to get a successful DX roll.
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