Quote:
Originally Posted by Drakenbow
I sometimes think about how many spells cost three times as much to cast to affect a giant as a three hex creature (Blur, Speed Movement, Stone Flesh, etc). I think about why shouldn't other spells like missile spells cost the same to affect a giant the same way. Or perhaps to let the giant make one part of its body blurry or be protected by stone flesh.
Basically, a giant wizard casting a spell on itself is like a human with a ST 9 or so equivalent. With this in mind I sort of think how "Giant Magic" could be a bit different in that the cost is still 1 ST, plus 1 after for Blur for creatures its size or smaller. Never tried to test play the concept though. Most people I gamed with wanted to play D&D and they didn't know TFT at all.
|
I went via ITL for the Giant Wizard and made no changes a based upon size. With a DX of 9, he missed his roles frequently. With an IQ of 9, his spells are limited. However, his staff is ~12 ft long and can reach 2 hexes away. At ST 23, his staff is a club that does a decent amount of damage. So, his goblin wizard pal likes it when he successfully roles an aid spell that allows him to let loose with a 3d+3 Wizard's Wrath while being able to clobber others with his staff. I wouldn't make a habit of making Giant Wizards. Like I said, it was an experiment.