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Join Date: Jun 2008
Location: Boston area
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The Captain talent doesn't seem to make a lot of sense as written.
Quote:
Of course, maybe I'm reading it wrong, but I'm not sure what "Seamanship rolls" there are, aside from the basic DX rolls while on board a ship. At minimum IQ of 12 and two talent points required (as well as a requirement for two years at sea), the benefit ought to be pretty damned good. I'm just not sure that this benefit makes all that much sense. Any suggestions for how to play this? I have this idea for an Octopus pirate who preys on lonely catboats. Don't tell my players. |
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