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Old 12-06-2023, 11:37 AM   #18
Fred Brackin
 
Join Date: Aug 2007
Default Re: Real Magic!

Quote:
Originally Posted by namada View Post
I'm trying to read way too many things simultaneously, so it took me forever to reply...lol

First off, it's been too long since I've played WoD or MtA to know what the difference between 'coincidental' and 'vulgar' magic is -
"Coincidental" magic is not obviously a violation of the laws of physics or at least is not cast in front of non-magical witnesses. "Vulgar" magic is probably both and Reality doesn't like that sort of thing and may inflict backlash on the user.

This is a big deal in original M:tA (i.e. 30 years ago for the Gurps version).

Also, while the game system could be fully flexible and improvisational some casters and some traditions depended on "rotes" which are pre-set magic "spells" with the actual mechanics embedded in the Sphere system..

It just came to me as I started to write this that the OP was producing a list of "rotes" (though he never used that word). He was trying to use some old G:WoD books he'd found but apparently no one here was sufficiently immersed in these 30 year old game mechanics to grasp what he was doing. I think "rotes" were virtually ignored in the M:tA port in Thaumatology.

My personal reasons for not recognizing this sooner were not only that it was half a lifetime ago (more for most of you whipper-snappers) but I hated subjective reality and Mage manipulation of it when i stumbled across it back in the 90s.
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