Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-04-2023, 02:55 PM   #12
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by the_matrix_walker View Post
Can we go over what we know of Bel's capabilities and defenses? One of the selling points of teaming up with Yi was his great knowledge of the defenses...
Yi has been focusing on his non-mystical defenses to start with: Bel's daily routine, the layout of the palace, the relative locations of guards, the timing of scheduled scrying, and the routines of key allies. He's accumulated quite a bit of information. The physical walls provide a good deal of protection, in three layers: the city, around the royal complex, and the palace itself. All of these are manned: the city by mortals with monstrous and immortal leadership, the royal complex by monsters with immortal leadership, and the royal complex by immortals with monster support. Four circles of witches bear the brunt of the divination: three circles rotate so as to always be ready, and the last is used "offensively".



Yi says he has a few different ways to get in:
  • Three stealthy routes involving climbing and swimming
  • leverage on people who could just let them in
  • The information to pose as guards
  • smuggling in inside via food deliveries
  • Walking in as prisoners (He's oddly comfortable with this one)
Anything specific you want to know?
Quote:
This seems like a lot of nonsense hunting around for what can kill him when it's easy enough to incapacitate them indefinitely, and a lot easier to convince someone to give up his secrets if we already have his remains in a chest.

In fact, they probably have a number of standard solutions here. In a world where unkillable 2 is common, they probably have storage facilities for troublesome ancestors.
The catch here is allies: Bel has an army of monsters, immortals, and witches that will work to return him to his status as a functional ruler. And make it hard to walk out of here with his body. If you could convince them to turn on him, that would help, but you still risk someone undoing the "sealed evil in a can", and bringing him back.


Quote:
Or is that cheating and fate says we have to set other things in motion by "shaking a spear"?
That's not cheating. As far as you can tell.



Quote:
Originally Posted by TGLS View Post
I mean my assumption was that "average" immortals get Unkillable 2 and a bunch of regeneration, while god kings stack on ridiculous levels of luck, serendipity and super luck against things that would likely put them in a position that seems likely to kill them.
That is more-or-less correct.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.