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Old 12-02-2023, 12:55 PM   #1
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Delver Class

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Originally Posted by namada View Post
Agreed. For Dungeon Fantasy RPG, it basically allows you to start at "first level" and you have much less to learn than the standard DFRPG level of 250 CP. That's if you've got no roleplaying experience though, IMO, if you've played some form of D&D before - standard DFRPG is 100% fine.


100% genuine question - do you actually own Delvers to Grow? I know we've talked DFRPG recently, but I can't recall that at the moment...

Delvers to Grow characters are highly focused in their niche, plus you need to factor in the option of playing a race other than human (+20 points,) so at the very least you'd need to start with 82 point characters, though I'd round that up to 85, 90, or 100 - depending on how "old-school" you want the game to feel.
Yes. We made a 62 point Swashbuckler from that book, Delvers to Grow. I think I would just make a 75 point PC with skills used to explore a dungeon instead of the Delvers to Grow template. I think that after a few adventures then the PCs would start encountering monsters with the abilities to escape them in addition to combat them. When you think about it, why would a wizard or swashbuckler go into a dungeon without much dungeon delving ability? It makes more sense to have a PC that explores ruins and dungeons to find treasure to get enough money to start training to learn a few magical spells or to take classes to learn how to use a sword.

In any case I would really love to have some DF dungeons that focus more on exploration and dungeon obstacles. Or maybe a DF book of dungeon challenges where combat is not necessary but instead the space use their dungeon skills.
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Old 12-02-2023, 01:55 PM   #2
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Delver Class

I was thinking that I would do something like Vampire the Masquerade where the PCs develop disciplines which are their vampire powers. Instead the the PCs in my Dungeon Fantasy would start out as delvers or dungeoneers and then gain enough money to learn to cast spells or learn combat or thieving skills. That way the PCs are not combat monsters to start out but gradually improve their combat ability through adventuring.

Last edited by b-dog; 12-02-2023 at 02:48 PM.
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Old 12-03-2023, 09:10 PM   #3
restlessgriffin
 
Join Date: Jul 2021
Default Re: Dungeon Delver Class

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Originally Posted by b-dog View Post
Yes. We made a 62 point Swashbuckler from that book, Delvers to Grow. I think I would just make a 75 point PC with skills used to explore a dungeon instead of the Delvers to Grow template. I think that after a few adventures then the PCs would start encountering monsters with the abilities to escape them in addition to combat them. When you think about it, why would a wizard or swashbuckler go into a dungeon without much dungeon delving ability? It makes more sense to have a PC that explores ruins and dungeons to find treasure to get enough money to start training to learn a few magical spells or to take classes to learn how to use a sword.

In any case I would really love to have some DF dungeons that focus more on exploration and dungeon obstacles. Or maybe a DF book of dungeon challenges where combat is not necessary but instead the space use their dungeon skills.
Dungeons are dangerous places. Combat capabilities ARE required to survive dungeon delving. That being stated - they absolutely should having things like Climbing, Observation, Survival (appropriate_environment), Scrounging, Navigation, Cartography, Hiking. For magic user spells like Continual Light, Climbing, Balance, Lockpicking, Sense Foes, Walk on Air, etc.

As for setting up a Basic Delvers template, I seem to recall seeing an "everyman" list of things all delvers should have. I'm not sure if it was in a thread here or in Pyramid article or DFRPG supplement.

On the 75 point template on thing to be aware of is if you play a non-human race it will use 20+ points. I''d always choose race in conjunction with selecting a profession as that will ensure your not backing out of allocated points.
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