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Originally Posted by b-dog
I am now playing this adventure with my son who is playing for the first time. The write up for the rooms in this adventure are very well done and very useful. (More dungeon room write ups like this would be useful). Since this adventure is for my son and his first time playing, I think setting the power level at 62 points would be a good idea so that he can learn how to play and use the rules because the 250 point character is just too much IMO.
Anyway, I have changed some things in the adventure. First the setting is a small village where the PCs are looking for adventure. They find an angry guy at the tavern and they are approached by him. His name is Azlo and he tells them he will meet the party by the river at midnight. At that time he requests the PCs to bring back a large sapphire for him that has been in his family for generations. Azlo gives the PCs a map of where the sapphire is. He tells the PCs it was stolen.
Anyway, this adventure has a ton of uses for me even though I have changed a lot of things. I think that having room stats is a good thing.
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I'm wondering how this is anything like the "I Smell a Rat". The point scale, setup, and most of the details are very different. I'd think you should just go with an entirely new adventure and scrap the idea of using "I Smell a Rat" adventure. You could then use ISaR once his character is in the 250 pt range.