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#23 | ||
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Banned
Join Date: Mar 2006
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Quote:
Quote:
As for GURPS Magic, you've got Syntactic Magic on p202 and Symbol Magic on p205, which are both very rules-lite systems of magic. Complete alternatives to the standard system. As for GURPS Thaumatology, it is probably the best option though, because it gives you the above, plus it also gives you Book/Path Magic, which is heavier on rules, but at least it's not 1,000+ spells you'd need to deal with - that's hard work for a new GURPS GM. Edit - I really should have separated those responses. They're dealing with two completely different subjects. Last edited by namada; 11-27-2023 at 05:02 AM. Reason: Added the 'Edit' line |
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