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Join Date: Nov 2006
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I am now playing this adventure with my son who is playing for the first time. The write up for the rooms in this adventure are very well done and very useful. (More dungeon room write ups like this would be useful). Since this adventure is for my son and his first time playing, I think setting the power level at 62 points would be a good idea so that he can learn how to play and use the rules because the 250 point character is just too much IMO.
Anyway, I have changed some things in the adventure. First the setting is a small village where the PCs are looking for adventure. They find an angry guy at the tavern and they are approached by him. His name is Azlo and he tells them he will meet the party by the river at midnight. At that time he requests the PCs to bring back a large sapphire for him that has been in his family for generations. Azlo gives the PCs a map of where the sapphire is. He tells the PCs it was stolen. After the meeting the PCs go to bed to get a fresh start. Azlo looks nervous and walks off into the woods. Later there is screaming and Azlo is found dead and a large flying creature can be seen. The PCs must deal with Azlo and then go on their trek. The temple is located at an old ruined keep on a forested hill. There is a stone gargoyle that can transform to a living monster that will attack the PCs. This is what killed Azlo and what also kidnaps the townspeople from time to time for sacrifices. The stairs down to the 1st room match up with the adventure but the spiders are much weaker and less. The temple part with the peshkali will be changed to a minor demon with a human head and snake body. The zombie room will be the same as in the adventure. The prison room will have sacrifice victims instead of monsters. There will be a magic research room where the PCs will find out that Azlo was a temple wizard but was forced to give his sapphire energy reserve stone as an offering to a demon lord which the evil cleric is now holding onto. Merle is changed into an evil priest named Mazdaal who serves the demon lord Urzgruul who is a cambian that has a frail form that appears human with demonic features. He can cast magical spells in his frail form but he also has a monstrous demonic form where he looks like a pit fiend but can not cast spells because in that form he is entirely consumed by rage and destruction. The evil cleric Mazdaal took Azlo’s sapphire because Urgruul’s affinity for magic in his frail form and felt it would be a good sacrifice. The sapphire is kept below the altar and the key is held by Mazdaal. Anyway, this adventure has a ton of uses for me even though I have changed a lot of things. I think that having room stats is a good thing. |
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