Fantasy Trip Wizard dismissing spell?
Sorry for question likely already asked - but I dont see a way to search "dismiss spell" - it seems to find "spell" - which is too common a word.
Using the latest rules, if a wizard casts say 3 hex fire, but before it would naturally expire, they want to dismiss/cancel the spell. Can the wizard dismiss it early in some way? What are the mechanics to dismiss (takes action as if casting a spell, or free action? only on wizard's turn? all 3 hexes cancel as one action? etc).
If this is in the book, can you please share what page?
Thanks.
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