Quote:
Originally Posted by Anaraxes
The description also says "or Luck". So, the Perk could allow ignoring the "effective skill >= 3" restriction, and allowing a roll no matter what the effective skill level. Of course, only a crit will succeed with an impossibly-tiny target number -- hence the Luck. (Works even better if the Buying Successes rule is in play.)
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Luck allows you to roll 3 times and take the best result. If your skill is below 3, it would either be outright unusable (on account of the GM not allowing a roll, which is the RAW) or only serve to make you less likely to roll a critical failure (if the GM is using a houserule that allows for a roll but doesn't allow you to succeed, the roll is just a check of "how badly do you fail").