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#1 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Just curious: what's the most Quirks you've used in a single game session?
I've played GURPS since the previous millennium. While I could have forgotten others, I only remember getting all five of one of my PC's Quirks into play in a single game session twice. (One was in this campaign.) How many Quirks of one of your PCs have you gotten into one game session?
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#2 |
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Join Date: Jan 2014
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I'd be happy if my player managed to write out five quirks before the end of the campaign.
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#3 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Interesting. Except when I run games at conventions where I usually design the PCs, my players almost always come up with five quirks.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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| quirk limit, quirks, session |
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