|
|
|
#141 |
|
Join Date: Aug 2004
Location: Pioneer Valley
|
Nah, that's a zero-point feature at best; I can't imagine how that could possibly meaningfully interact with game play. So I can determine that a million years into the future, Earth is part of the (Unpronounceable Squiggle Realm) of (Unpronounceable Squiggle)? Presuming people don't dismiss me as a nutcase, now what? Probably do me a lot less good than to be able to "see" that the dominant polity in the Connecticut River Valley 10,000 years ago was the Speckled Rock tribe of Paleo-Indians ... and likely few campaigns turn on academic paleontology.
EDIT: Thinking a bit more on my answer, the principal reason why folks are houseruling the cost of advantages such as Unaging and Extended Lifespan down as far as Quirk-level for points is that they have no practical effect on game play in the vast majority of campaigns. This one is even more so.
__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 11-22-2023 at 10:53 AM. |
|
|
|
|
|
#142 | |
|
Join Date: Aug 2005
Location: Portland, Oregon
|
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|
|
|
|
|
#143 | |
|
Join Date: Dec 2007
|
Quote:
Right Caller: (Must have Precognition as a prerequisite) You always know who is calling you although only by name if you know their name in the first place. Alternatively you always foresee the face of someone at your door. Alternatively you know the name of everyone you see but only if they were likely to tell you their name. Weather Wise: You know when rain is going happen in a few hours. Fated Mate: Once in your life you will encounter the person Fate has chosen to be your mate. You will know them when you see them, both of you will perceive each other as at least handsome/beautiful (because they may not be pretty but somehow they're totally your type), and you will be fertile with each other. |
|
|
|
|
|
|
#144 |
|
Join Date: Jan 2014
|
If the character in question is not straight (or either partner is sterile for whatever reason), then it would seem a bit more like a very minor ability that could be granted by a god of family or outright reality warper.
|
|
|
|
|
|
#145 |
|
Join Date: Dec 2007
|
The Fated Mate concept is intended as divine intervention to keep a race on the verge of extinction from dying out by increasing reproduction. People who aren't straight or at least bisexual or who are totally infertile aren't eligible for it.
Last edited by David Johnston2; 11-22-2023 at 07:04 PM. |
|
|
|
|
|
#146 |
|
Join Date: Aug 2005
Location: Portland, Oregon
|
Compulsive Correction: interferes whenever someone makes a logical error, a factual error or even a grammatical error. Actually that is more a quirk.
Compulsive maintainance: always fixing the tools he has. Good for a gadgeteer. With a warrior applicable to personal arms.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|
|
|
|
#147 |
|
Join Date: Apr 2005
|
Thanks! This and the rest of the perks you've come up with are exactly the sort of Precognitive perks I was trying to think of.
I could also see Perk level Precognition perks they're very tightly focused on certain events or locations, or if there's little you can do to benefit from your precognition. Cassandra: You get glimpses of future catastrophes, but there's nothing you can do about them. People ignore your warnings and any attempt to alter fate just makes things worse. That includes taking out insurance policies or making bets to profit off of future bad events. Geo-Fenced Precognition: You can only see random flashes of future events in one particular unimportant location. If you're very lucky you might see a glimpse of an event of interest, such as a crime, battle or social interaction. Other than that, it's just visions of sky, weather, vegetation and random animals. Nostradamus: My original Extreme Precognition perk potentially becomes useful if it gives you random glimpses of events which will happen decades or centuries in the future, rather than eons. You don't know exactly when or where a particular event will occur, but you can describe it accurately enough that people will recognize your precognitive power in retrospect - after the event occurs. Mixed with Fortune Telling or Writing skill you have a career as psychic or SF writer. (Could also be called Jules Verne or Agnes Nutter) Person of Interest: You get visions of future events which affect individual strangers. If you're lucky you can geolocate or date the place or time where your vision takes place. To change the future, you have to identify the location and travel to it, then find the stranger and convince them that you're not just a random nutcase. Trivial Precognition: You have precognition of truly trivial events, like the outcome of random amateur sports matches. Nobody really cares except for the participants and their immediate relatives, so there's no way you can make book on the outcomes without serious effort. Ultra-Specialized Precognition: As above, but tightly focused. Examples: You always know how much change you're going to get as a result of your next (cash) purchase, although you don't get a vision of how many dollars you'll spend. You always know if a shop has your favorite candy in stock. |
|
|
|
|
|
#148 | |
|
Join Date: Apr 2005
|
Quote:
As variations: Heart Line: Requires Precognition and Fortune Telling skill. By making a Fortune Telling skill roll, you get a vision of the person the subject of your fortune telling will marry/otherwise be seriously romantically involved with. You can describe this person in sufficient detail that your subject will eventually recognize them when they see them. Assuming they remember your words and take your precognition seriously. Love Connector: When you see two people who are ideally suited for each other in the same place, you just happen to have two trivial objects which will bring them together. Giving one object to each of them will trigger (or reveal) a trivial event which brings them together. E.g., you just happen to have a button you can give one partner and a needle and thread you can give to the other. As soon a you do so, one of them discovers that they've just lost a button of the same type and needs to have it sewn back on. This is a good way to get Reaction bonuses or even a good Reputation. With the right social skills you can eventually use it to gain minor social advantages. GM's choice as to how often your perk comes into play. Yenta: You occasionally get flashes of insight that two random people are ideally suited for each other. Your power manifests when you see one of the two parties, at which point you get a vision of the other party and their general location. That vision is good enough that you will immediately recognize the other party when you see them. Actually reaching them might require an adventure. Getting the two parties to realize that they're perfect for each other might require another one. |
|
|
|
|
|
|
#149 |
|
Join Date: Dec 2007
|
Perhaps it will shine a different perspective on "Fated Mate" name when you know it comes from werewolf romance novels.
|
|
|
|
|
|
#150 |
|
Join Date: Aug 2007
|
I've got a couple of Precog Perks.
Shot Caller: This is a Rules Exemption Perk. As long as you are the one holding the ranged weapon no shot can be declared impossible due to the weapons innate ACC or even intervening conditions. You still need the Skill (and/or Luck) to make the shot but your precognition shows you how to exceed any normal limits. Exact Change: Within the limits of your personal wealth and as long as you had access to it when you last got dressed you will always have enough money on your person to cover any expenses that come up no matter how unexpected they might be.
__________________
Fred Brackin |
|
|
|
![]() |
| Tags |
| perks |
| Thread Tools | |
| Display Modes | |
|
|